“A simple connecting cable, large, comfy controllers, and an eye-catching style come together.”
Through delicate headset vibrations, 3D audio technology, and intelligent eye tracking in combination with finger touch recognition, haptic feedback, and adaptive triggers from the PS VR2 Sense controller1, cutting-edge PlayStation VR2 Sense technology brings emotion and immersion to life.
Along with two newly designed PSVR2 hand-tracking controllers (finally replacing the incredibly outdated PlayStation Move controllers that had been adapted for the original PSVR’s hand-tracking), there is of course the headgear itself, which has a single USB-C port permanently attached.
The new hardware offers a plug-and-play simplicity that was severely lacking in 2017—there is no longer any need to fumble with a confusing network of connections or connect a separate camera to your console.
A unique pair of earbuds with a solid band that hooks onto the side of the PSVR2 head strap is also included in the box. When not in use, the wired, loose earphones slide into a few divots in the head strap and hang off the edges of the gadget just far enough to go into your ears.
A few printed manuals and a USB-C charging cord for the controllers complete the remarkably minimalist packaging.
What is PlayStation VR?
PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, designed to work with the PlayStation 4 gaming console.
It allows players to experience games and other content in a fully immersive virtual reality environment. The headset features a 1080p OLED display, a 120Hz refresh rate, and a field of view of approximately 100 degrees, providing a highly detailed and smooth virtual reality experience.
With the use of motion controllers, such as the PlayStation Move, players can interact with virtual objects and environments in a more intuitive way. PS VR is designed to offer an accessible and affordable entry into the world of virtual reality gaming.
Functions of PSVR2:
Below are the functions of PSVR2
- The weight of the headset is supported on the front by a big, thickly padded semisphere that sits pleasantly on your high forehead, far from any delicate nasal passages.
- Instead of resting firmly on your nose, the display itself floats freely in front of your eyes.
- By just pressing a button, it may be moved forward or backward.
- Once the display is correctly oriented, thin, bendable rubber light blockers wrap over the sides of the face and nose to block out any exterior distractions.
How to use PSVR2?
Anyone who used the PSVR2’s predecessor will be familiar with how it fits. A knob on the rear of the gadget is turned to tighten the fit after you stretch out the adjustable headband, placing it over your forehead, and under the back of your skull.
Now that the mechanism to release that grip has been included in the knob itself, the back has some lovely, smooth lines.
The original PSVR’s thick, foam-like cushioning has been replaced with what appears to be a pocket of air enclosed in some thick rubber. While the additional padding has been really pleasant thus far, we’ll need more time with the headset to determine how it holds up over prolonged VR sessions.
The lens housing of this PSVR still sorts of floats in front of your face, similar to the previous PSVR.
The surrounding light guard’s new accordion-style texturing is the main modification. By pressing a button, you may slide the housing closer to or farther away from your face, allowing this thin piece of rubber to flex more naturally.
Additionally, the “eye box” area has a good two to three inches of adjustable clearance thanks to the sliding mechanism, which should make comfort and concentration adjustments simple (not to mention accommodation for users with eyeglasses).
How to take control of PSVR2?
The PSVR2 controllers appear insanely huge at first glance. The control stick and face buttons themselves are very little, at least when compared to the Dual Sense controller on the PS5, despite the large handle and big tracking ring that wraps around your wrists.
The enormous controller, though, feels surprisingly lightweight and cozy in your hand. You can spread your fingers and let the handle rest in the crook between your thumb and pointer finger instead of holding the controller in a death grip all the time (as you must with some other VR hand-tracking methods).
The controller quickly becomes an extension of your hand, and although you don’t exactly forget it’s there, you don’t really notice it either.
Any drawbacks!!!
In addition to the display, the system’s ability to accurately and swiftly track your head (and frequently your hands) in order to produce the right perspective of the environment is the technological key to a believable virtual reality experience.
So it’s a little worrying that something as simple as a light bulb might interfere with the PlayStation VR’s tracking system.
This causes your in-game hands to shake a little bit or even distort a few feet in one way before rapidly correcting themselves on the controllers. However, when the camera loses a strong grip on the headset, it can cause a very unsettling “swimmy” appearance, when the entire environment appears to be moving around erratically like a ship on the ocean.
However, the issue was totally resolved when the room’s lights were turned down, which may be why every other PlayStation VR demo I’ve seen at a trade conference has been in a very gloomy space. And even in a space with many overhead lights, the tracking worked well over 95% of the time.
Conclusion:
The PlayStation VR is immediately attractive due to its superior comfort and optics compared to its rivals, its ease of setup in a living room, and the fact that Sony is providing significant game publishing support.
Rest, there are a variety of VR headsets on the market, ranging from high-end devices like the Oculus Rift and the HTC Vive to more affordable options like the Oculus Quest and the Playstation VR. Each headset has its own strengths and weaknesses, and the best choice depends on the user’s needs and budget.
Overall, VR technology has come a long way in recent years, and the development of VR headsets is making it increasingly accessible to a wider audience.
Whether used for gaming, education, or entertainment, VR has the potential to revolutionize the way people interact with technology and experience the world around them.
Click here for more updates on Metaverse and technology
Sources:
- https://www.playstation.com/en-in/ps-vr2/
- https://arstechnica.com/gaming/2023/02/out-of-the-box-ars-first-impressions-of-the-psvr2-hardware/